Digital Culture and Learning in Higher Education After COVID19: A Collaborative Approach in a Virtual Environment
Keywords:digital culture, collaborative learning, meaningful learning, teaching methodologies, hybrid teaching
AbstractThis article is the result of a critical analysis of the incorporation of Digital Culture into methodologies and interactive approaches that drive collaborative and meaningful learning processes for higher education students. We will analyze a specific course, Science, Technology and Society in Arts, Languages and Culture, with students from the 1st. Semester of the Portuguese Language and Literature for Teacher education Course of a Private University. Our goal is to demonstrate the planning, implementation, and learning outcome in a course with a hybrid methodological approach that makes use of interactive tools in the students' learning trail. We will highlight an interactive evaluative activity that consisted in the construction of a collaborative mural using the Digital Padlet tool as a resource for a critical reflection done by students on the chapter of a book from the basic bibliography: "What is Society?" (Bazzo, 2003). We adopted the qualitative analysis of the data from the Collaborative mural itself and the records of the students' Digital Learning Diaries, which was performed after the collaborative activity. This allowed us to observe the relationships between the methodological approach, the use of digital tools and the perception of significant learning in higher education, as well as to establish a critical reflection on the incorporation of digital culture in pedagogical practices.
How to Cite
Ana de Souza Lopes, L., & Marili Moreira da Silva Vieira. (2020). Digital Culture and Learning in Higher Education After COVID19: A Collaborative Approach in a Virtual Environment. European Journal of Education, 3(2), 17–33. https://doi.org/10.26417/324jeu14u
Copyright (c) 2021 European Journal of Education
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.